![]() ![]() First, here are the settings you can only tweak in the title menu:ĭynamic Shadows: This only seems to affect shadows caused by moving foliage, which can be set to become static anyway. If, though, you do want to perform some fine-tuning rather than slapping everything on High, there’s no shortage of settings to change. The Low setting does the same, making it look – and apologies to Nintendo, but I don’t mean this in a kind way – like the Switch original.Ģ560x1440, High quality 2560x1440, Average quality 2560x1440, Low quality You can get huge boosts in an instant by lowering the Image Quality setting from High to Average, though at great cost to fidelity as it involves lowering the rendering resolution. My GTX 1050 Ti averaged 76fps when out in the field, with slightly better performance within the hub village. Unless you’re on the minimum specs, or using truly ancient hardware, the game should still run well above 30fps at 1080p. The good news is – and I’m aware that I’m making the rest of this article largely redundant by saying this – that you can just leave the main Graphics Settings preset on High, which automatically engages the highest possible level for every individual setting. I confess, I can’t comprehend the reasoning behind how they’ve been divvied up: why are the Dynamic Shadows and Equipment Shadows toggles exclusive to the title menu, but Shadow Quality is only changeable in-game?! And with that, it was time to see which of the shiny new PC settings had the biggest performance impact.įor all the effort that’s gone into making Monster Hunter Rise as PC-friendly as possible, it’s quite bizarre in how it splits up its display settings: some can only be changed in the title menu, which isn’t unheard of, but others can only be changed once you’ve loaded into the game proper. To make sure my benchmarking was actually useful, then, I swapped out the RTX 3070 for a GTX 1050 Ti, and lowered the display resolution to 1080p. You could fairly point out that this shows there being a limit to how well Rise can scale with premium hardware, though you’d need a 240Hz monitor to see the differences between such high frame rates. That kind of homogeneity can be a sign of CPU bottlenecking, but here it looked like Rise couldn’t throw enough workloads at the system to trouble it. For benchmarking all the different PC visual settings, I initially tried my standard testing setup of a GeForce RTX 3070, Intel Core i5-11600K and 16GB of memory, but even at 1440p always ended up averaging between 181fps and 186fps, regardless of which settings were in play. If you’re lucky enough own one of the best graphics cards, Monster Hunter Rise is such a light touch that you may find your GPU power exceeds what the game can even make use of. GPU – Nvidia GeForce GTX 1060 (3GB) / AMD Radeon RX 570. ![]()
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